compressionplus3d 1.0.1.0

License: Free ‎File size: 13.03 MB
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Ok, so we have already mentioned tubes, great for corridors and lifts and we know that we can tessellate the tubes or any other object by selecting vertices and then selecting the tessellation functionality. We can select vertices within and object and then divide the object into two and from this point it is then possible to uv map the new section and add materials to the new object. When we divide and object we create a new mesh object. We can divide and object as many times we want to and then save the mesh out to a hierarchy or compress the objects into a single mesh object.We can edit the surface of and object by selecting a vertex subset then applying various processes to the selected vertices (or if we are applying effects we have the choice of selecting ‘global' or ‘selected' ). The vertices may be extruded in a number of ways and modifiers may be applied to the selection. Scale, Bend, twist, taper. Pinch, fatten. There is also an effect group called ‘lucky dip', which is largely tapering and provides some interesting results.The edge editing differs from the surface editing as the functionality is applied to vertices that have been cloned from the selection. The same type of projection functionality is used with the edge processing although the results are very different as the processing is applied to the cloned vertices. The edge editing functionality has an extended functionality which is that so long as there are between one and eight levels of editing the object that has been created may be parameterized by selecting the parameterize functionality. It is possible to create interesting ‘space ship' type rooms quite easily with this functionality and then it is possible to uv map the object neatly by dividing the objects and then compressing them into a single object.The five octave pseudo Perlin texture functionality is called by the create texture menu item which creates a 256 * 256 perlin texture from left to right window. The right window contains 2

VERSION HISTORY

  • Version 1.01.0 posted on 2011-06-27
    None
  • Version 1.0.1.0 posted on 2010-12-07
    Source update

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