PacMania II 1.4
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ABOUT PacMania II
Original Pac-man was created in 1980 by Japan's company Namco. The form and color of the Pac-Man resemble a pizza missing one piece. Namco's designer Tohru Iwatani hit upon the idea when eating a pizza. The rest belongs to history. The brand name Pac-Man is licensed by more than 250 companies and is used in more than 400 products. There are Pac-Man air fresheners, telephones, corn flakes and even automobiles. The name itself originated with Japanese word "paku-paku" meaning "eating". In PacMania we keep running over the labyrinth eating the dots and evading the monsters. The gameplay is that of the Pacman classics with a number of exciting novelties. The first is 3D environment. The main character, the galleries' walls and bonuses are in 3D-style with shadows and lights. The combination of stylish sound effects and 3D design create the unique atmosphere of PacMania 2, which has something from a puppet-show with a bent to mysticism. The game can be run in two modes - "classical" for old souls hungry for sweet nostalgia; and "new" for young fun seekers. The second is a chance to exchange roles with the monsters. Some dots when swallowed by our hero turn all the monsters chasing after him into defenseless victims. So you can start hunting for monsters! But take care - each "eaten" monster comes back to the game soon and comes in its "blood-thirsty" incarnation. You have a few seconds to answer the key question - "to eat or not to eat?". So, the race through the labyrinth becomes a sort of strategic problem.