Romanian Chaterbot
You'll be able to download in 5 seconds.
You can also click on the following External Download Link to start download:
http://rom-chatbot.svn.sourceforge.net/
ABOUT Romanian Chaterbot
A Romanian chaterbot made using python and django. It uses nltk python library. As long as you remake the grammer rules and populate the database accordingly it's good to go
Related Programs
-
WUnit Free
This project is a regression testing framework. It helps the developer to automate the testing process, generate test cases, improve the design and increase the maintainability.
-
PIS - PIS isn't SDL Free
Multiplatform OpenGL basecode library for MacOSX/Linux/Windows.Will later include networking, texture- and object loading, built-in console, etc.
-
WatirBoy Free
Host to a WATIR Recorder for IE (Future implementations coming
-
Stinger.NET Free
Security: Stinger.NET is an input validation engine ported from Stinger, the J2EE version originally written by Jeff Williams.
-
pyFF Debugger Free
pyFF Debugger is a python way to interact with Firefox web-browser.This project currently is a python wrapper for mozrepl so things can get done in scripts instead of interactively.
-
ADI processor software Free
Collection of embedded software for the Blackfin and SHARC processors. This includes working sample code and full-blown tests.
-
phillate Free
A blazing fast PHP template engine supporting template inheritance. Recompiling the PHP template into an optimized version of PHP file that can be rendered quickly.
-
Peer-to-peer Digital Library Free
p2pDLib is an application and framework built in C# allowing users to store information in a personal digital library that provides automatic indexing and metadata generation to allow efficient search of content.
-
ncast Free
NCast is a ncurses interface to SHOUTcast.com. Playing is done with MPlayer (for now). Threading is done with the Pth2 library.
-
galacticon Free
an online multiplayer game system built in clientside techniques. The only server side part is the database. The game will be pseudo real time, the only time the game runs is when a client is logged on. The game is based on a