Prime Cards 1.1.4

License: Free ‎File size: 672.73 KB
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Gather the brainy ones and play the arithmetic tricks! Your goal in this game is to make use of the cards to form prime numbers before your opponent does so. The game uses 60 cards, which are divided into two categories, namely composite cards and operation cards. The following shows these cards with their quantities stated in brackets: composite cards are 4 (x10), 8 (x4), 10 (x4), 20 (x2), 25 (x2), 26 (x2), and the operation cards are -2 (x12), +1 (x12), and +7 (x12). When the game starts, 7 cards are dealt to each player. The remaining cards are placed face-down to the stock pile on the left of the table, while the topmost card on the stock pile will be placed face-up on the table. Each player has a scoreboard on their left side, while a timer is placed on the right of the scoreboard to indicate the remaining time for each move. Based on the face-up card, the first player begins his turn by drawing a card from the stock pile and plays a card from his hand. If the face-up card is a composite card, the player must play an operation card, otherwise he must play a composite card. The player needs to discard a card if he cannot play any card and the turn will be passed to the next player. The current sum of the cards on the table is shown in the bracket on top of those cards. If a player plays a card that forms a prime number with the cards on the table, he wins the trick and scores points same as the value of the prime number. The cards that form the prime number will be removed from the table, and the player who wins the trick starts the next turn by placing any card from his hand onto the table, then draws a card from the stock pile and ends his turn. A trick must be composed of a single composite card and at least one operation card. Once a composite card is placed onto the table, all the remaining players cannot play any other composite cards in the same trick. If the stock pile is used up, all cards except those in the hands of the players are collected a

VERSION HISTORY

  • Version 1.0.0 posted on 2011-12-11
    Initial Release
  • Version 1.1.4 posted on 2011-12-11
    Added 9 languages

Program Details

EULA

PRIME CARDS - PRODUCT LICENSE INFORMATION NOTICE TO USERS: CAREFULLY READ THE FOLLOWING LEGAL AGREEMENT. USE OF THE SOFTWARE PROVIDED WITH THIS AGREEMENT (THE "SOFTWARE") CONSTITUTES YOUR ACCEPTANCE OF THESE TERMS. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT INSTALL AND/OR USE THIS SOFTWARE. USER'S USE OF THIS SOFTWARE IS CONDITIONED UPON COMPLIANCE BY USER WITH THE TERMS OF THIS AGREEMENT. 1. LICENSE GRANT. Novel Games Limited grants you a license to use one copy of the version of this SOFTWARE on any one system for as many licenses as you purchase. "You" means the company, entity or individual whose funds are used to pay the license fee. "Use" means storing, loading, installing, executing or displaying the SOFTWARE. You may not modify the SOFTWARE or disable any licensing or control features of the SOFTWARE except as an intended part of the SOFTWARE's programming features. This license is not transferable to any other system, or to another organization or individual. You are expected to use the SOFTWARE on your system and to thoroughly evaluate its usefulness and functionality before making a purchase. This "try before you buy" approach is the ultimate guarantee that the SOFTWARE will perform to your satisfaction; therefore, you understand and agree that there is no refund policy for any purchase of the SOFTWARE. 2. OWNERSHIP. The SOFTWARE is owned and copyrighted by Novel Games Limited. Your license confers no title or ownership in the SOFTWARE and should not be construed as a sale of any right in the SOFTWARE . 3. COPYRIGHT. The SOFTWARE is protected by Hong Kong copyright law and international treaty provisions. You acknowledge that no title to the intellectual property in the SOFTWARE is transferred to you. You further acknowledge that title and full ownership rights to the SOFTWARE will remain the exclusive property of Novel Games Limited and you will not acquire any rights to the SOFTWARE except as expressly set forth in this license. You agree that any copies of the SOFTWARE will contain the same proprietary notices which appear on and in the SOFTWARE. 4. REVERSE ENGINEERING. You agree that you will not attempt to reverse compile, modify, translate, or disassemble the SOFTWARE in whole or in part. 5. NO OTHER WARRANTIES. NOVEL GAMES LIMITED DOES NOT WARRANT THAT THE SOFTWARE IS ERROR FREE. NOVEL GAMES LIMITED DISCLAIMS ALL OTHER WARRANTIES WITH RESPECT TO THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES OR LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY MAY LAST, OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. 6. SEVERABILITY. In the event of invalidity of any provision of this license, the parties agree that such invalidity shall not affect the validity of the remaining portions of this license. 7. NO LIABILITY FOR CONSEQUENTIAL DAMAGES. IN NO EVENT SHALL NOVEL GAMES LIMITED OR ITS SUPPLIERS BE LIABLE TO YOU FOR ANY CONSEQUENTIAL, SPECIAL, INCIDENTAL OR INDIRECT DAMAGES OF ANY KIND ARISING OUT OF THE DELIVERY, PERFORMANCE OR USE OF THE SOFTWARE, EVEN IF NOVEL GAMES LIMITED HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL NOVEL GAMES LIMITED'S LIABILITY FOR ANY CLAIM, WHETHER IN CONTRACT, TORT OR ANY OTHER THEORY OF LIABILITY, EXCEED THE LICENSE FEE PAID BY YOU, IF ANY. 8. GOVERNING LAW. This license will be governed by the laws of Hong Kong and international treaties. 9. ENTIRE AGREEMENT. This is the entire agreement between you and Novel Games Limited which supersedes any prior agreement or understanding, whether written or oral, relating to the subject matter of this license.