Mesh Compiler 1.06
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ABOUT Mesh Compiler
Mesh Compiler compiles and optimizes 3d models to script controlled active content files. The model layers are separated into unconnected parts to be saved in own local coordinate systems. The integrated mesh recognition system analyses the geometric nature of all parts and determines a more compact form to describe the object geometry. Primitive objects and other systematic object meshes become more compact when using the original geometric definition instead of face and coordinate definition lists. Successively, the geometry is mapped to suitable VRML nodes. Finally, the scene is assembled by placing all parts at the original location with the original orientation and size. Auto-indexing(TM) and delta indexing result in further file size reduction. Since the full dynamic range of floating point numbers is available for each part, the number of digits representing a floating point number can be further reduced without visible effects. In most models, the number of digits can be safely reduced to 3. In model parts with a high level of detail, 4 or 5 digits are sufficient.