We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.
VERSION HISTORY
- Version 0.91 posted on 2007-05-26
Several fixes and updates - Version 0.91 posted on 2007-05-26
Program Details
- Category: Graphic Apps > Other
- Publisher: gpuray.sf.net
- License: Free
- Price: N/A
- Version: 0.91
- Platform: linux